Musket guide
Musket is a free real-time tank battle for 1 to 12 players that runs in your browser. Pick a hull, push up the field with your minions, and bring down the other side's base. Nothing to download and no sign-up.
If you played Minions, the 2008 Flash game on Casual Collective, Musket plays the same way: the board scrolls from your base up to theirs, towers fall one by one, and minions march out in threes.
▶ Play Musket
How a match is won
- Each side has a base and four towers. Towers shoot the closest enemy in reach.
- Minions march from your base in squads of three. Let them soak tower fire while you shoot.
- Every tower you lose makes your base take more damage.
- Destroy the enemy base to win. After eight minutes the final assault starts and both sides go all in.
The eight hulls

Bastion
Bulwark · Hard to kill, gentle to shoot. The safe first pick.
- Repair: heal yourself 18 hp a second for 6 s.
- Shield: +2 armour for 3.5 s.
- Watchful: see further, always.

Grenadier
Glass cannon · Paper armour, heavy charge.
- Rapid Volley: +25% attack speed for 5 s.
- Hot Shot: shots ignore armour for 4.5 s.
- Heavy Charge: +4 shell damage, always.

Surgeon
Support · Makes everyone near it last longer.
- Field Dressing: heal every ally within 75 for 3 s.
- Spyglass: much longer sight for 6 s.
- Forced March: second fastest hull.

Sapper
Control · Brittle, but it stops enemies where they stand.
- Chain Shot: stuns for 1.8 s.
- Tar Pot: −30% move and −25% attack speed for 4 s.
- Rally: +15% damage and 5% armour for 5 s.

Bombardier
Artillery · Longest reach on the board.
- Rocket: 32 damage out to 125, ignores armour.
- Carcass: burning shell, 28 damage in a 45 radius.
- Ramrod: instantly reloads Rocket and Carcass.

Lancer
Shredder · Must be touching you to hurt you.
- Charge: nearly double speed for 5 s.
- Confusion: enemy hulls touching you aim wild for 3 s.
- Bayonet: +30% damage up close; towers hit it 8% softer.

Hussar
Harasser · Fastest chassis built. Paper thin.
- Gallop: big burst of speed for 4 s.
- Trample: charge forward, smashing what you hit.
- Light Horse: nothing outruns you, and you mend 25% faster.

Ranger
Ambusher · Unseen until it is too late.
- Concealment: invisible until you fire.
- Marksman: next shot hits for +150%.
- Light Step: faster while hidden.
Playing with friends
Share the page link and everyone lands in the same room. Up to six a side; bots fill the empty seats, and you can set how hard they play.
▶ Play Musket